After working through some examples / tutorials last night, I decided to sift back through the AR Tracked Image Manager documentation to see about the following:
- multiple targets via an XRReferenceImageLibrary
- encountered issues when sifting through the ARfoundation example via GitHub ❤ mostly worked though! Was having trouble showing the last 3 I added
- dynamic + modifiable / mutable libraries in runtime
- how to dynamically change the image library live via ios camera or camera roll (most likely through a MutableRuntimeReferenceImageLibrary)
Helpful References:
- Experiments in AR ITP class documentation
- Unity ARFoundation documentation – Trackables -> Image Tracking -> tracked Image Manager
- The wonderful Dilmer – Unity3d AR Foundation Playlist (Thank you Maya & Lydia!)
Looking through the ARfoundation Trackables / ImageTracking Documentation:
- AR Tracked Image Manager
- The tracked image manager will create
GameObject
s for each detected image in the environment. Before an image can be detected, the manager must be instructed to look for a set of reference images compiled into a reference image library. Only images in this library will be detected
- The tracked image manager will create
- Reference Library
XRReferenceImageLibrary
RuntimeReferenceImageLibrary
- A
RuntimeReferenceImageLibrary
is the runtime representation of anXRReferenceImageLibrary
- You can create a
RuntimeReferenceImageLibrary
from anXRReferenceImageLibrary
with theARTrackedImageManager.CreateRuntimeLibrary
method
- A