Joy of Games Reading – In Celebration of Low Process Intensity

In Chapter 4 of  Ph.D. dissertation “Designing for Disruption” by Douglas Wilson

“It’s not that play is either rule or non-rule based but a question of whose rules in which contexts.” – – T. L. Taylor (2006, p.157)
“As technologists, then, our concern is not simply to support particular forms of practice, but to support the evolution of practice.” (2004, p.25)

 

“The places inbetween rules”

Opens with the example of JS joust 

Continue reading “Joy of Games Reading – In Celebration of Low Process Intensity”

Joy of Games Reading: Making Games in a Fucked Up World (2014)

 

 

 

Talking about change

the first Radio for Change Conference (1935)

  • didnt actually happen yet here we are
  • “we are working for all kinds of change. therefore we cannot really talk about change”

 

“It’s the basis of the gamification ideology…And the basis of contemporary capitalism. Late capitalism is less about producing and selling stuff and more about reifying the immaterial sphere (culture, language, relationships, ambitions).”

 

“GDP & standardized tests – “If you can measure it then that’s not the change I want to see”

This report came out recently. It tries to figure out why there have been “no significant victories for environmentalism in the United States since the 1980s” despite huge funding to environmentalist organizations.”

 

“I came to the conclusion that there is a greater liberation potential in designing games rather than playing games.”

“I argue that next step of games for impact doesn’t lie in some technological advancement but rather, in helping people to engage with the practice of game design.”

“Designing game has a couple of terrific extra outcomes:

  • First: by designing games you acquire the tools to demystify all games. To play critically.
  • Second: by democratizing game design you don’t have to look for big funders.
    • As Zach Gage said yesterday, every child is a game designer.
  • Third: by just facilitating the creation of games you don’t incur into typical fallacies of the white savior industrial complex. Like the mis-representation and objectification of others.

Allied media conference– better futures through play

W1: Neural Aesthetic

In our first week of The Neural Aesthetic w/ Gene Kogan we had a rundown of all the things we’ll be covering over the semester. A rundown of things covered:

 

I really love Memo’s Learning to See (2017) work ❤ using edge detection and pic2pic

msa_gloomysunday_002-1612x806

Also really interesting to think about the implications of how easy it is to puppeteer in footage with machine learning. Especially with the Everybody Dance Now video and paper. I had an interesting talk on phone with my brother about what will we need in the future to help ensure that footage is real?  What are the implications of this for the future and methods we may need to prove when something is fake?   ❤