Thesis Hw 1: From Inspiration to Questions

 

 

For this week in thesis I decided to try out IDM’s prethesis brainstorming exercise:

Stage 1:

Some Inspirational Projects / would like to revisit once digging deeper

 

Stage 2: Why?

 

 

 

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  • Networks of New York [Ingrid Burrington]
    • unpacking the black box of tech / tech infrastructure
    •  grounded in reality
    • a closer look
    • guide book + physical walk
    • personalizing / re-claiming “cold” networks
    • educational

 

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  • Dino AR app [itp group from Playful Design of Serious Research]
    • museum exhibition design
    • playful educational interactive
    • allows for animation & text –> for a varied audience
    • bridges the physical & the digital

 

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  • Invisible Cities Lab @ Open dot
    • imagining new futures
    • grounded in reality
    • demystifying machine learning
    • new ways of drawing

 

 

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  • Quilts of Instagram
    • soft & tactile
    • slow fashion / slowness
    • handmade / personalized
    • a sense of individualized warmth & protection
    • sense of community / a place for storytelling
    • creating a space for making/ reflection

 

 

  • Quotidian Record
    • personalizing data
    •  beauty of the everyday
    • experimental

 

 

 

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  • Gates of light
    • site specific
    • tangible, positive steps to change vs the critique only
    • highlighting pre-existing beauty
    • bio-inspiration / bio mimetics [irridescent / refraction of butterfly wings]

 

 

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  • Icelandic Scarf Patterns inspired by nature
    • bringing us closer to nature
    • personalized / poetic
    • site specific / tied to a specific place
    • a closer look (@ the environment around us)

 

 

  • Svbald Global Seed Vault
    • creating an archive
    • remediation
    • bringing us closer to nature
    • speculative (but possible) futures

 

 

  • Beauty (Olafur Eliasson 1993)
    • a connectable experience of mist and light
    • the beauty in everyday moments / isolated
    • a reflective space / moment

 

 

  • Mr. Trash Wheel Baltimore
    • remediation
    • gamification that has helped engage a wider audience on an important issue
    • a sense of play / discovery

 

  •  Morse Code Scarf ( Janusz Jaworski)
    • personalizing data
    • slow fashion
    • soft & tactile
    • making the invisible visible
    • creating a space for reflection

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