- Making Games in a Fucked up World
- reading is based on slides from a talk @ Games for Change Festival
Talking about change
the first Radio for Change Conference (1935)
- didnt actually happen yet here we are
- “we are working for all kinds of change. therefore we cannot really talk about change”
“It’s the basis of the gamification ideology…And the basis of contemporary capitalism. Late capitalism is less about producing and selling stuff and more about reifying the immaterial sphere (culture, language, relationships, ambitions).”
“GDP & standardized tests – “If you can measure it then that’s not the change I want to see”
“This report came out recently. It tries to figure out why there have been “no significant victories for environmentalism in the United States since the 1980s” despite huge funding to environmentalist organizations.”
“I came to the conclusion that there is a greater liberation potential in designing games rather than playing games.”
“I argue that next step of games for impact doesn’t lie in some technological advancement but rather, in helping people to engage with the practice of game design.”
“Designing game has a couple of terrific extra outcomes:
- First: by designing games you acquire the tools to demystify all games. To play critically.
- Second: by democratizing game design you don’t have to look for big funders.
- As Zach Gage said yesterday, every child is a game designer.
- Third: by just facilitating the creation of games you don’t incur into typical fallacies of the white savior industrial complex. Like the mis-representation and objectification of others.
Allied media conference– better futures through play