Magic Windows: Final

Little sleepy plant friends ❤  For this project / sketch I kept playing with AR Foundations place multiple objects example. Thinking of our class conversation on animism and some of the examples shown in the class lecture on augmenting objects.  Would be better as an object / image tracking build.

 

 

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Ideal Functionality: 

When you tap a plant a dialogue bubble pops up and its facial emotion changes.

Also would like to try instantiating the same object with different textures, similar to what Hayk showed us in class last week with his Augmenting the urban space. That way there could be a linear dialogue being clicked through, or could toggle from asleep to awake? https://forum.unity.com/threads/how-to-instantiate-the-same-object-with-different-textures.269030/ Would also like to play with transparency layers https://forum.unity.com/threads/make-object-cube-transparent.495314/

 

Current Functionality: 

Right now its more like a sticker, where you tap the screen a little below the pot to have the prefabs appear ( a zzz dialogue box) and set of sleeping eyes). Since the angle is based on where your phone is at time of ar session launch, the stickers wont always be at the right perspective when used.  Would be better to have it centered around object recognition? Have had a couple issues with using images as materials? They seem to be getting reversed. I think I also left the UI example on that helps guide user through movement for better plane detection.

 

 

Misc Quilt Tests 

Also played around some with images & stitching appear on the quilt as a simple test. This also uses the AR foundation Place multiple objects tutorial. Would like to try it for image targets (either the AR foundation example or starting with Vuforia for tests). For Some reason the textures were wrapping upside down? Need to take a closer look and make sure i didnt get lost in my XYZ system

 

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ExploreQuiltMode_01ExploreQUiltMode_02ExploreQuiltMode3Screen Shot 2020-03-10 at 1.05.37 AM

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