ARKit developer references

This weekend will be exploring a range of SDK examples. Began a spreadsheet to keep track of process. Will bullet out the info here from ARKits Apple Developer Page:

 

Helpful links:

 

Essentials

 

Camera ( Get details about a user’s iOS device, like its position and orientation in 3D space, and the camera’s video data and exposure. ) 

 

QuickLook ( The easiest way to add an AR experience to your app or website.)

  • Previewing a Model with AR Quick Look
  • class ARQuickLookPreviewItem
  • Adding Visual Effects in AR Quicklook

 

Display ( Create a full-featured AR experience using a view that handles the rendering for you)

  • class ARView

    A view that enables you to display an AR experience with RealityKit.

  • class ARSCNView

    A view that enables you to display an AR experience with SceneKit.

  • class ARSKView

    A view that enables you to display an AR experience with SpriteKit.

 

WorldTracking (Augment the environment surrounding the user, by tracking surfaces, images, objects, people, and faces.)

Discover supporting concepts, features, and best practices for building great AR experiences.

A configuration that monitors the iOS device’s position and orientation while enabling you to augment the environment that’s in front of the user.

A 2D surface that ARKit detects in the physical environment.

  • class ARWorldMap

    The space-mapping state and set of anchors from a world-tracking AR session.

 

 

 

 

 

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