Lotus style brainstorm around “How to Convey a Narrative Experience using AR targets”
Center of Lotus:
- What are the strengths of AR targets?
- What are the weaknesses of AR targets generally?
- How to explore AR targets in thesis quilt project
- How to break away from a rectilinear target shape / boundary of mobile device?
- How to further mesh the AR world into the physical environment / tricks to avoide gimmicky pitfalls?
- Who is telling the story – narrator/reader relationship or perspective?
- What is the experience “end goal” vibe?
- What materials do you want to augment / use as targets?
Petal pages:
- What are the strengths of AR targets?
- How to maximize for AR’s ability to be experienced mobilely, through a wide range of physical space?
- How to best get at the feeling of discovery?
- How do you want to “edit”/ manipulate surroundings?
- What “realities” do you want to question?
- How to use voice activation as a narrative device?
- What is not “visible” in physical world that you wish to see or experience?
- What is “visible” in physical world that you wish to rearrange, remove or re-imagine?
- How might sound be altered- shifted or triggered to convey a narrative through target based AR
- What are weaknesses of AR?
- How to break out of AR’s boundary of the mobile device shape?
- How to avoid the experience from feeling “gimicky” or derivative?
- How to make accessible? for those who dont own smart mobile devices and for a range of abilities
- how to design for quick data download?
- how do you minimize the motion sickness/ feeling for other participants that are not contoling the device?
- How to make it a social interaction
- how to make the mobile screen not the end goal but to better observe the physical world around you
- What are some onboarding tricks for AR use? Or quick prompts to make the experience feel more “immersive” / interactive?
- What materials do you want to augment / use as targets?
- objects / moments of a relationship to something or someone?
- somethings along lines of ingredients in kitchen suggesting recipes with items on hand
- best ways to use AR to reveal the multiplicity of histories (or untold histories)
- how to bring to light / manifest stories through objects
- how to draw with our bodies in space?
- seeing other human interaction in the AR world, multi-player interaction
- thinking about wearables, how to create fun narrative interactions through worn objects
- augmenting symbolic physical or public spaces ex: Stonewall Forever AR at Christoper Park / or in a digital humanities way using the plaques in botanitcal gardens shakespeare garden to augment different passages
- What is the experience “end goal” vibe
- what design aesthetic? [nostalgic, referential to a specific moment in design history]
- how do you encourage user to experience / play w/ several elements if designed as a nonlinear, explorative story experience?
- Does it celebrate or commemorate something specific?
- Does the interaction contribute to a larger dialogue?
- what is the duration of the experience?
- who is the primary & secondary user?
- how to design for an immersive educational tool / experience?
- what emotional tone do you want?
- How to avoid AR from feeling gimmicky? To further mesh the physical & AR space together?
- What are AR techniques that other people feel worn out on?
- How to have experience the grounded in geolocation
- what are optical tricks that AR apps have used to help you suspend belief?
- how to have animation style or visuals better match the physical environment? (if elevates the story?)
- What are new innovations in the AR space?
- What are techniques /experiences that feel overplayed to you?
- What are everyday tasks that AR could help make easier, more accessible, beneficial for routine use? think openlab parsons
- How can sounds best support and round out the experience?
- How to break away from a rectilinear target shape / mobile screen?
- how to fold the ar mobile device intro an outward facing screen of a wearable?
- what are effective playful 3d everyday objects to use as targets?
- how to creatively design sfx and music in interaction
- building a physical handheld object around the mobile space
- how to use textures naturally found in our everyday?
- are there physical objects in public space that can be used?
- could duration of day function as creating different targets but still the same object?
- could using prompts through geolocation support a more exciting experience?
- how to effectively / creatively use AR targets in thesis quilt?
- how to have multiple pathways / pages in AR experience [magnifier / find leaf mode vs a more info button / return home screen]
- how to fold in real world collection or experience into the trigger
- what is the action that brings the user into the ‘magic circle’ as we talked about in Joy of Games?
- Which AR tools to use in the deliverable time frame?
- What types of mark making in quilting can be mirrored in the ar animation experiment
- what size or spacing between targets is most effective
- how to fold in gamification or badge collection?
- how to have it reel like it naturally enhances the project / feels integrated vs a tacked on buzzwordy tech method?
- who is telling the story?
- which voice do you want to use?
- ex:3rd person omniscient
- if in a digital humanities exercise of “thick” storymapping, who built the map that the stories are being placed or imbedded?
- historical / educational?
- revealing multiple histories & stories around a specific topic
- oral histories
- does the augmented target unfold the narrative through onscreen visuals (having to watch) verses visual cues to inspire you to looks around the screen?
- how to develop experience to be player input driven, like a choose your own adventure or generative storyline?
- how to design as a culture jamming activity / experience? who is dictating the culture? and who is creating the jam
- what are storytelling narration or poetic devices that could be helpful?(like breaking 4th wall(is there a 4th wall in ar)? or onomatopoeia / metaphors?
- which voice do you want to use?