Inspired by Anni Alber’s weavings and patterns for level design. How to have the restricted color palette objects cast into a theme for the level. Ex: Sandy tone = a sand physics material or to have the yellow be construction barriers that when collided bring you back to the start. Would like to comb back through and add some collisions & triggers, as well as more complex gameObjects like hinge movements.
Anni Albers
Wallhanging, 1984
wool

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matching level to an Albers wall hanging
Design Choices:
- Yellow blocks as kill / restart zones
- for a signifier added stripes to look more like construction barriers
- Dark purple blocks
- added physics material of bouncy to some
- would like to make some hinges
- Light purple blocks
- visual misdirection (could use as a powerup strip and add sound fx) /
- White planes
- start & end
- would like to add an onCollision or trigger
- start & end
- Tan platform
- physics material of sandy
- slower zone
- physics material of sandy
- White platform
- physics material of icy
- faster zone
- physics material of icy
References / Tutorials:
- note that collision is a bump, trigger is an overlap